Kurt Cunningham
Strategy, branding, print, & digital design services
Kurt Cunningham
Strategy, branding, print, & digital design services
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A Few Tips To Help Manage Git Branches
Managing git branches when branching off multiple feature branches can be a pain. What branches have been merged and can any be deleted? Within my first few months at Unrelated, I came to realize that I needed a better workflow…
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Build Your Product For Day One
That goal: Build for day one. Don’t focus on what’s to come a year from now or even three months from now. Focus on your first release.
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Collect User Data For Cheap
We found, over our company’s existence, that collecting data doesn’t have to be an expensive venture. Nor does it have to be a long-drawn-out, time-consuming phase of a project. As agile designers and developers, we collect data during the life…
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Determining User Needs Based On User Personas
As product designers and developers, we solve problems that our users encounter. Our work, hopefully, provides solutions to tasks that either take users too long to complete, confuse them or didn’t exist in the first place. But how do we…
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Should I Be Using Global or Local Sass Variables?
Sass provides many useful features. It gives web designers and developers the ability to DRY up our code with mixins, maps and loops. It gives us a way to split up large files, but yet still cascade our stylesheets. And…
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When Do You Know If It Is Time To Refactor
How do we solve this problem? How do we know if it’s time to refactor and fix these hacks / quick implementations? When is it worth it to invest a few extra hours or days to create a better component,…
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Designers Are Not Just “Designers” in Today’s Collaborative World
Spool, a founder of User Interface Engineering which is a usability research organization, said, “Anyone who influences what the design becomes is the designer. This includes developers, PMs, even corporate legal. All are the designers.”
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Quick Guide To Prototyping With Google Sheets
Here’s the problem. Designing prototypes for clients in Sketch, Photoshop or other tools don’t always show realistic expectations of what the real-world product will represent. These tools are powerful, helpful and easy to use — for the most part. They allow designers…
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Crafting The Right User Experience Process For Your Team
Crafting a great process takes time. It takes trial and error. More often then not you have to fail as an organization, as a team and as individuals before you can shape the right process.